This site is brought to by; PLAY - The UK's longest running PlayStation Magazine
PS3 GAMES
PSP GAMES
PS2 GAMES
COMMUNITY
FEATURES
THE MAGAZINE
THE COMPANY
   
 
 
Cult Heroes
A look back at a bygone age when men where men and games were art. Possibly
 
 
Fahrenheit
Voodoo, snow and toilets... it had it all

Films and games are a lethal combination. We all know that 99% of licensed titles stink, but what about the inverted process of combining films and games? Do games pretending to be films ever really work? Metal Gear is reviled by so many for this very reason, yet David Cage’s Fahrenheit, a real-time graphic adventure on crack, is rightfully known as an engaging attempt at this questionable format.

It was a fine premise: Lucas Kane, the lead character, wakes up in a New York bathroom having committed a murder, but he doesn’t understand why he did it or how he got there. The majority of Fahrenheit is controlled by the two analogue sticks, in which every action is assigned to a certain direction. Naturally, a third-party controller with dodgy sticks will mess you up, but on the whole it’s a very refined control system, with actions such as movement, speech and even pouring coffee assigned to a simple flick in the right direction.

It’s easy to find all of this perplexing, but that’s simply because you’ve never played anything like this on the PS2. You’ve never been given such power over the events of the story, with both instinctive and considered actions altering events in a different, everspiralling and imaginative way. Being cocky with hiding evidence, for example, makes for a more high-risk action game, while constant planning lessens the action, transforming it into a slow-burning stream of puzzles. It melds styles, it draws you in; Fahrenheit isn’t a game that fell through a lazy development phase or suffered from a lack of imagination, it’s a game that needed to tell a story from beginning to end. There are several intimate tales circling the main narrative, and whether you’re playing as any of the protagonists, the plot remains a personal venture.

In his greatest move, Cage chose Angelo Badalamenti, the famed composer behind the works of David Lynch to score it, which really topped off the sense of dread and mystery. The soundtrack is always essential in setting the tone, and Fahrenheit attains this with the marked skills of the greatest Hollywood creators. And that’s it, really; Fahrenheit is in a special stasis between movie and game, but despite this it never stops entertaining. Lucas’s story gets darker as the plot thickens, but ruining it here would be wrong. Buy the game, immerse yourself and make sure you’ve got a pad with sufficient analogue sticks. You’re going to need them.

Fahrenheit can still be purchased for £10 brand new. Luckily, it isn’t rare. Secondhand, you can get the game for about £5, which is a pocket money-priced bargain.
 
 
 
 
 
Copyright © 2008 Imagine Publishing Ltd. All rights reserved
Recommended: Plugins - Flash Player 7+ , Resolution - 1024x768, Browsers - Internet Explorer 5.5+, Safari 2.0+
Imagine Publishing Ltd, Richmond House, 33 Richmond Hill, Bournemouth, Dorset, BH2 6EZ
Registered company 5374037 (England) : VAT No 864 6042 18
Directors: Damian Butt, Steven Boyd, Mark Kendrick, Alistair Ramsay, Harry Dhand, Andrew Hartley, Sam Watkinson