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live blog
by
Ian Dransfield
. 15 Sep 2009
Well that certainly was an interesting day. The highs of one of the Biggest Games of the Year, the lows of me being a complete idiot and not seeing I was supposed to JUMP RIGHT THERE and the middle bits where... well, I ate and stuff. This is a few hours of play, nothing more, but I think it's safe to say that Uncharted 2 is really rather good. I'm yet to think how I'm going to stretch that pithy description to 1600 words, but by issue 185 of Play I ...

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live blog
by
Ian Dransfield
. 15 Sep 2009
It's good to see the feature from the original Uncharted: Drake's Fortune has returned - one that the new game would be nothing without and, in fact, one which isn't exclusive to the series, console, or even  genre. I'm talking, of course, about not realising you're meant to do the simplest of things to get past a section and you're left stumped. Eventually, after wandering around in circles for ten minutes, you try to do what you tried to do at the very beginning and for some reason it works. The ...

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live blog
by
Ian Dransfield
. 15 Sep 2009
I've eaten, it's back to Uncharted 2, and now we have a few screens of our adventures so far. We've tried our hardest to avoid spoilers, but you can't please everyone...

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live blog
by
Nick Jones
. 15 Sep 2009
Just fifteen people online on Uncharted 2? That'll be why then. I've just tried sampling some of Uncharted 2's multiplayer and it's been impossible to connect, and no one has joined my hosted game. Insert sad emoticon here. Still, I can tell you some things. Game modes appear to be varied with Deathmatch, King Of The Hill, Plunder (capture the flag) and Machima (?) among the modes available in the review code. Maps are (unsuprisingly) based on the single-player levels… let's just say jungle, ice, train crash… no, there's no spoilers ...

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live blog
by
Ian Dransfield
. 15 Sep 2009
Two hours four minutes in and this doesn't look like it's letting up - in fact, it looks like things are only just really getting started. There's been a fair mix of exploration and combat, though right now the balance is clearly tipped in the favour of the latter. No bad thing though, I just needed to get re-adjusted to Uncharted's aiming, which is a bit looser than on other games. I should also point out that I've startled Jon a good few times by bursting out laughing - this is ...

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live blog
by
Ian Dransfield
. 15 Sep 2009
I've now been playing for 45 minutes and one second, having taken cover a total of 46 times - more than once a minute - and stood still for exactly three minutes and 36 seconds. To be honest, it's hard to avoid spoilers, so I'm liable to just keep you updated with how many seconds I've spent in the air, or how many enemies have dropped their grenade when I shot them. You may have figured out from this that there ...

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live blog
by
JonGordon
. 15 Sep 2009
Ian has the review code and is playing Uncharted 2 Among Thieves as I write this. He'll be updating you and me on events, but we promise there will be no spoilers. Hit the jump for more...

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live blog
by
Nick Jones
. 14 Sep 2009
…and we'll be telling you all about it in our special live blog.

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